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Monday 23 November 2009

Mark. black holes





People are terrifies about the idea of being swallowed by a black hole but we will be extinct before then unless we find our selves on other planets.

But if ignore the destructive force of a black hole, and look at it's creative side, you can see their true beauty. Feeding black hole create galaxies including the one we live in and whilst doing so the darkest object and most powerful object in the universe of which even light cannot escape, becomes one of the brightest things in the universe and become known as QUASARS. It's this light show that makes people forget what monster lies in the center.


This images shows that if you ignore the destructive power of a black hole, you see their beauty.

But also, if black holes didn't exist our galaxy would never had existed in the first place.


I've thought about using the fact that our neighbor, Andromeda, will eventually will eventually collide with our milky way, but nothing to worry about.



Lee. apocalypse images and beliefs






One of the most popular beliefs of how civilization will end, is a threat from space.

Many theories come to mind when we think about it, some are more believable than others.

To get this out the way, some people are worried about the sun dying but truly we have nothing to worry about because we will be extinct long before that happens.

But some people are also worried about a black hole swallowing us, or possible meteors or comets or even aliens!

One is possible during our life time and will be possibly destroy us, at least partially, which i believe is the meteor. This has potential whipped us out before hens the Noe's arc story which was possible a real event, because their was a great flood created by a meteor, which also explains our lack of genetics.

but I'm looking for something more total, one possibility, and one i like and also find comical, is the black holes, but i'll look for something more at home before choosing.



Yellow stone, a mega volcano in america, is due to erupt. This may not worry many but if this volcano erupts it could rise world temperature then eventually lower world temperature by 4 or 5 degrees, this doesn't sound like much could potentially whip us out.

Volcanoes have triggered one of the worst the primordial extinction which killed 95% of life on the planet.

Big volcano eruptions have more potential of destruction than any nuclear bomb humans have come up with so far.

So for this project I'm thinking of either doing destruction threw a black hole for my own entertainment or a mega volcano for a more common view of the end of the world.

Thursday 19 November 2009

Brian. comic to animation



I think i'm going to do my story board like this and animation like this of course with less detail. But i like how only black is used to add tone. Which means i need to get better at cross hatching and shading somehow. Here the character are separated from the background with a bold outline, this also helps to add depth to the image, as a bolder line gives the illusion that something is closer to the reader.

Also i have noticed in this page how the artist has made all the dark clothes black and the light clothes white. They've had to do this because the aren't using gray tone which is usually a great help at depicting objects and differences. Gray-toning is usually used with digital media, as traditionally comic are done with black ink.

It is possible to get gray with black inks, which requires water and i think it's not done because water could utterly destroy the page but also make it difficult to scan as water has a nasty habit of making paper warp.

So if i do gray-toning, i'll keep it to a digital media.

Brian. animation styles








Most cartoonist tend to exaggerate expressions and movement, which helps to communicate in drawing because i find that it's hard to give a drawing emotions without exaggerating a little though that's fine for a very cartoony style, and for something to be comical, but for more serious cartoons the style tends to be more realistic.

So to express movement better they also exaggerate but they also add the movement guides from a comic.

Some of these cartoons are directly taken form comics or manga, tat cuts the work in half but also allows for more realism and more detail.







Of course digital media like photoshop and illustrator have made this process much easier and quicker.

Some companies are capable of publishing an episode each week,

with sound as well, thanks to these methods of course an entire team tend to be working on the same

project which helps to speed things up.

Even if this example is manga, and i'm not overly fond of the manga style, i like how they put more emphasis

one the characters by giving them an outline and leaving the backgrounds as tones.

This helps separate the background from the characters.


I think i'll use a similar process for my animation, of course in my style.

Though i think i'll have my animation in black and white again, this time with some tone if i get the chance.

The comic pages sort of act as a story board in a sense even though i do believe they have storyboards as well.

Mark. sounds and artists

"Our philosophy is simple. Everyone working on a project has to care about it as much as the client."

James LeBrecht
President and Lead Sound Designer

In 1996, award-winning sound designer James LeBrecht launched Berkeley Sound Artists, a full-service post-production sound company. Since that time, BSA has established itself as the "go-to" audio house for filmmakers, game companies and corporate event producers.

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Berkeley Sound Artists' facilities are located in the Saul Zaentz Media Center - just a short hop from the Bay Bridge. We have ample free, secure parking and great restaurants close by. The Media Center is home to Fantasy Studios and Berkeley Digital Film Institute's mix stage. These world-class facilities are where we record narration and finish our Dolby surround mixes.

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Many sounds artists seem to do restorations and not all work in movies.
They tend to fix the sound for movies, games and so on, but personally, i think that using an old piece of music that has some imperfection, if well edited could give something a nice effect.
Using old damaged sound tracks would be good to give something a creepy feel.

Wednesday 11 November 2009

previous project. animatic and animation details



For the first image change i added a transition, to make the change in image a little bit smoother, as this would be a gradual change in the animation.


To show the rotation motion for this image i used arrows on the story board but also in final cut pro i made the image rotate as well enhancing the idea.
For that i put a keyframe at the beginning of the part i wanted to change and at the end.
For the actual animation i looped some parts to make them last longer as so it looked more esthetically pleasing. Mainly because the character was meant to be drawing and it looked like she wasn't doing anything. By looping it it makes it look like she is in-fact drawing.
I also had to slow the animation down because while recording it at 24 frames /s it still was to fast an made it hard to see. Also a fast animation just doesn't work for my idea as i wanted it to give the felling of an mechanical and repetitive behavior. I slowed it down in final cut pro.
I also copied and trimmed the animation and kept the first half. I then reversed my duplicated animation and put it at the end. This shows the repetition of my life.

Mark. unit 45-myths


For the past fifty years at least, Western scholars have approached the study of myth from a viewpoint markedly different from, let us say, that of the nineteenth century. Unlike their predecessors, who treated myth in the usual meaning of the word, that is, as "fable," "invention," "fiction," they have accepted it as it was understood in archaic societies, where, on the contrary, "myth" means a "true story" and, beyond that, a story that is a most precious possession because it is sacred, exemplary, significant. This new semantic value given the term "myth" makes its use in contemporary parlance somewhat equivocal. Today, that is, the word is employed both in the sense of "fiction" or "illusion" and in that familiar especially to ethnologists, sociologists, and historians of religions, the sense of "sacred tradition, primordial revelation, exemplary model."

The history of the different meanings given to the word "myth" in the antique and Christian worlds will be treated later . . .. Everyone knows that from the time of Xenophanes (ca. 565-470)—who was the first to criticize and reject the "mythological" expressions of the divinity employed by Homer and Hesiod—the Greeks steadily continued to empty mythos of all religious and metaphysical value. Contrasted both with logos and, later, with historia, mythos came in the end to denote "what cannot really exist." On its side, Judaeo-Christianity put the stamp of "falsehood" and "illusion" on whatever was not justified or validated by the two Testaments.

It is not in this sense—the most usual one in contemporary parlance—that we understand "myth." More precisely, it is not the intellectual stage or the historical moment when myth became a "fiction" that interests us. Our study will deal primarily with those societies in which myth is—or was until very recently—"living," in the sense that it supplies models for human behavior and, by that very fact, gives meaning and value to life. To understand the structure and function of myths in these traditional societies not only serves to clarify a stage in the history of human thought but also helps us to understand a category of our contemporaries.

To give only one example—that of the "cargo cults" of Oceania—it would be difficult to interpret this whole series of isolated activities without reference to their justification by myths. These prophetic and millennialist cults announce the imminence of a fabulous age of plenty and happiness. The natives will again be the masters in their islands, and they will no longer work, for the dead will return in magnificent ships laden with goods like the giant cargoes that the whites receive in their ports. It is for this reason that most of the "cargo cults" demand that, while all domestic animals and tools are to be destroyed, huge warehouses are to be built in which to store the goods brought by the dead. One movement prophesies Christ’s arrival on a loaded freighter; another looks for the coming of "America." A new paradisal era will begin and members of the cult will become immortal. Some cults also involve orgiastic acts, for the taboos and customs sanctioned by tradition will lose their reason for existence and give place to absolute freedom. Now, all these actions and beliefs are explained by the myth of the destruction of the World, followed by a new Creation and the establishment of the Golden Age. (We shall return to this myth later.)

Similar phenomena occurred in the Congo when the country became independent in 1960. In some villages the inhabitants tore the roofs off their huts to give passage to the gold coins that their ancestors were to rain down. Elsewhere everything was allowed to go to rack and ruin except the roads to the cemetery, by which the ancestors would make their way to the village. Even the orgiastic excesses had a meaning, for, according to the myth, from the dawn of the New Age all women would belong to all men.

In all probability phenomena of this kind will become more and more uncommon. We may suppose that "mythical behavior" will disappear as a result of the former colonies' acquiring political independence. But what is to happen in a more or less distant future will not help us to understand what has just happened. What we most need is to grasp the meaning of these strange forms of behavior, to understand the cause and the justification for these excesses. For to understand them is to see them as human phenomena, phenomena of culture, creations of the human spirit, not as a pathological outbreak of instinctual behavior, bestiality, or sheer childishness. There is no other alternative. Either we do our utmost to deny, minimize, or forget these excesses, taking them as isolated examples of "savagery" that will vanish completely as soon as the tribes have been "civilized," or we make the necessary effort to understand the mythical antecedents that explain and justify such excesses and give them a religious value. This latter approach is, we feel, the only one that even deserves consideration. It is only from a historico-religious viewpoint that these and similar forms of behavior can be seen as what they are--cultural phenomena--and lose their character of aberrant childishness of instinct run wild.

Mark. unit 45- darkmountain


Welcome to the Dark Mountain Project: a new cultural movement for an age of global disruption.

We aim to question the stories that underpin our failing civilisation, to craft new ones for the age ahead and to write clearly and honestly about our true place in the world.

Take a look around, and if you like what you see –


Rearmament

These grand and fatal movements toward death: the grandeur of the mass
Makes pity a fool, the tearing pity
For the atoms of the mass, the persons, the victims, makes it seem monstrous
To admire the tragic beauty they build.
It is beautiful as a river flowing or a slowly gathering
Glacier on a high mountain rock-face,
Bound to plow down a forest, or as frost in November,
The gold and flaming death-dance for leaves,
Or a girl in the night of her spent maidenhood, bleeding and kissing.
I would burn my right hand in a slow fire
To change the future … I should do foolishly. The beauty of modern
Man is not in the persons but in the
Disastrous rhythm, the heavy and mobile masses, the dance of the
Dream-led masses down the dark mountain.

Robinson Jeffers, 1935


project 2 start! Mark. unit 45- function of storytelling

Storytelling: The Sixth Sense

Bethany Canver

Storytelling is an integral part of everyday life that we are first exposed to as young children and then actively engage in as we grow older. Traditionally, we think of storytelling in terms of its educational or cultural functions; stories can teach morals, cultural expectations, and behavioral norms. A large part of what maintains and perpetuates society comes in the form of a story, whether it's in a book, magazine, on television, in a movie, on the internet, or on the evening news. The knowledge individuals have because of the storytelling they are constantly exposed to vastly outweighs the firsthand knowledge they have about the world. Therefore, storytelling can be described as biologically imperative because, like sight of hearing, stories help individuals make sense of the complex world around them.

Through language and symbols whose meanings are learned during the process of socialization, human beings are able to communicate complicated stories to one another. The utility of this phenomenon is that even when an individual has not had the experience being told as a story, the individual is able to recreate the scenario in his/her mind. The recreated scenario is now a part of the individual's body of knowledge and can be drawn on for reference in the future. Just as our sense reduce the multitude of external signals to a less complex "story" that dictates how individuals understand and experience the world, our mind works at a macro level (relative to sight, hearing, smell, taste, and touch) to reduce complex inputs so that they are manageable. The brain groups certain patterns of sense as well as behaviors into stories that are used to predict outcomes. For example, when an individual smells smoke and hears sirens he/she is most likely to conclude that there is a fire because his/her brain has already linked smoke and sirens in a previous story. A series of such causal relationships bring order to the complexity of the external world (1).

Not only are individuals passive listeners of stories but they are also actively creating and telling stories to others. New experiences, for example, are reduced to a story with a causal relationship embedded in it and is classified as what Ken Baskin calls an "antenarrative" (1) , or a mutable version of the story. When repeated testing of the story's causal relationship yields consistent outcomes the story becomes a fixed part of an individual's personal knowledge and aids the individual in understanding how the world works according to his/her perceptions. Baskin describes this process in terms of a "self-reinforcing feedback loop" (1) in which actual outcomes that are consistent with the expected outcomes predicted from a story define what an individual knows and defines as real.

In communicating ideas, images, or situations through storytelling a greater understanding of experiences is gained by both the storyteller and the listener because as Robin Mello notes, storytelling is an interactive phenomenon (2) . By sharing stories with others, an individual can compare that which he/she has determined to be factual against another individual's story of his/her experience in what is essentially a "negotiated transaction" (2). Therefore, the ways individual brains make sense of the world is part of a larger collective understanding of how things work. It is this collective understanding of stories which ensures some degree of uniformity across a given culture's stories. The causal relationships in stories which are accepted outside the individual level outline the rules used to generate fictitious stories.

Not only are stories told at the interpersonal level but they are also told by the storyteller portion of the brain to the audience portion of the brain (3). The brain is on one hand collecting and organizing information and then presenting it in a logical way to the I-function. It is likely that the process of creating the story for the I-function includes a great deal of choice and editing that is governed by prior experience and pre-existing stories that the I-function already has knowledge of.
Stories are intertwined with reality and memory
(2) so that imaginary and factual narratives influence reality and memory and reality and memory, in turn, influence the propagation of stories. How and what is remembered or considered a part of reality is determined by how individual and collective stories categorize experiences. In addition, the stories that an individual has archived are subject to revision if the expected outcomes predicted by the story is not fulfilled. This, perhaps, accounts for the variation among memories of many people who experienced the same event.

Like science, storytelling also is a constantly evolving summary of observations which is why science can be thought of as a story (3) . In essence every human being is a scientist who is conducting experiments at all times and every scientist is a storyteller who's story's plot and development is based on prior experiences.

An interesting consequence that results from the use of stories in developing a knowledge base and a sense of reality is the multiplism inherent in the process. Because every brain is wired differently it can be deduced that the storytelling portion of every brain does not categorize and present stories to their respective I-functions in a uniform manner. Despite the existence of the collective understanding of stories described above, the similarities between individual's stories are limited to the use of language and images that have relatively common meanings at the cultural level. How two individuals process and interpret the same experience can be widely varied. Where does this variation come from? Is it genetically determined that some people will only interpret experiences as positive and others as negative? If so, perhaps this can explain those in society who are called pessimists or optimists. If not genetically determined than it is possible that this variation comes from a difference in environment. For example, people who live in poverty interpret experiences differently than those who are of a higher class status. This argument has been used by Daniel Moynihan and the subsequent theory of the Culture of Poverty.

Another point to ponder is what is the storytelling portion of the brain leaving out? The storytelling-brain has to compensate for that which gets left out of the story because it is not detected or does not fit into the organizational system of the brain just as the brain has to compensate for the portion of the eye that does not have photoreceptors. This portion of the eye that is not receiving input results in a blind-spot that the brain fills in by completing the story.

Stories told by the brain to the I-function and stories told from one person to another make up what we know to be reality. We experience the world indirectly by way of our senses and are brain's organization of that information without necessarily having to have the said experience firsthand. Though we are influenced by the stories of others and the stories that are common to society as a whole, there is a great deal of variation that exists among any number of individuals who have had the same experience due to the unique neural arrangement of each human being.

1. Baskin, Ken. "The Function of Storytelling in Knowing". www.peaceaware.com/scmol/abstracts_2005/Baskin.doc
2. Mello, Robin. "The Power of Storytelling: How Oral Narrative Influences Children's Relationships in Classrooms". http://ijea.asu.edu/v2n1/
3. Grobstein, Paul. "Science, Pragmatism, and Multiplism". http://serendip.brynmawr.edu/sci_cult/pragmatism.html
4. Georges, Robert A. "Toward an Understanding of Storytelling Events". The Journal of American Folklore. Vol. 82 1969: 313-328.

Sunday 8 November 2009

Mark Evaluation

What were you asked to do? (Project brief tasks)

For this project we had to create a photo animation (slide show like animation) illustrating a family story.

What did you make/present?

i made an animation wit both black and white and coloured photos. Some were manipulated in order to create what i needed. I was working on the theory that black and white photos were to express the fact that i can't remember the events, the coloured ones are for things that i do remember.

What did you want to communicate?

I wanted to express my memories. So the theory was that black and white photos were to express the fact that i can't remember the events, the coloured ones are for things that i do remember.

Who was your intended audience?

I don't really know what the target audience is, but i would say that it is for my family mostly. I would see it as a visual record as well as the audio.

What materials and processes did you experiment with?

I played with photo manipulation while doing the final photos for the animation.

What materials and processes did you reject?

I thought about drawing some objects onto the photos but i figured that it would take to much time to do and wouldn't be very effective.

What materials and processes did you use in your final designs?

I used alot of photo manipulation for my photos. Which included changing coloured photos to a black and white one in photoshop and altering their contrast.

How do the materials you chose to use help you to communicate your message to your audience?

Black and white photos and sepia photos show age and make people think that something is old. High contrast inspires damaged images but also a sign of age. Therefor I used this technique to express an idea of age.

What did you do to ensure you worked with tools and materials safely?

while taking photos i made sure people and animals were out of the way and i made sure i wasn't going to fall over something. I also took a break when i needed.

How well did you manage your time?

I don't think i managed my time very well, because i already had the research i had done during the summer, i thought i didn't need to do much more. When i realized that i did, it was too late.

What were your strengths in completing this project?


What would you like to have done differently?

i should have done more research and better prepared my self.

What will you do to ensure you improve for the next project?

if i all ready have research for the next project, i'll make sure to do the research like i didn't have any at all.

Thursday 5 November 2009

website building devellopement



As i said in a previous post, For my design to work on my server i need to up load the images one by one.
For this step by step i'll sow you what i need to do, and i'll be doing the doujinshi page.
I uploaded the image i created in photoshop in to the image directory of my server. To make life easier i made that match with dreamweaver, so there is less coding for me to change.
I have to upload each image individually or in small batches. The amount of images needed will vary depending on the page design.

I then create a new "file" on my server and call it doujinshi.htm. In my case i had already done this step the first time i create the site.
There i will paste the changes i did to the page in dreamweaver.
The htm files are the files where all the coding is written. The browsers read this coding a can construct the web site by following that coding.

But for that i need to locate the background coding as t he changes i did in photoshop involve only the background. I won't be changing the text at all except move it around so it fit into the design.
By looking at the web site in on a bigger screen, the web site now looks messy and unconstructed but as the picture is a background, you can scroll around the page without any worry.

Here's the changed coding. This coding will tell the browser to look for the image doujinhiBG.jpg and set it as the background. It also tell it that any part that isn't filled in by the image must be black and the background image must be centered.
However, because i originally designed the website for a different background, i'll no doubt have trouble with the text.

As i thought it didn't work as planed therefor i need to change things around. This image was taken before i realized i need to shift my background image to the center.
I had to change the text around, including the colour and bring it down a little more down the page. I'm still not fully happy with it but it's something i'll sort out in time.



In the image above is the coding i used to link my button to the page. This is telling it to open a page when clicking on that image. I took this image before i changed the page linking and ialso forgot to remove the border around the button.

I feel I will have a problem with the screen sizes because my web site works fine on my 15 inch screen but not on the 12 inch. I need to work out how to make the background images fit the browser size.

By looking on google i have found this piece of coding that may do the job but it doesn't work for background images
After a bit of research, i found this long piece of coding that may do the job. thought this piece of coding is very complicated and i don't feel that it needs to be that much of coding for such a simple action, so i searched some more and found an other piece of coding that looks more promising.



However for this piece of coding, i think i'll need to recreate the background image.
I've tried all the bits of coding i found and i can't get them to work. They all take away the background and in some cases, change the background colour.
I think that i'll have to recreate the background image and make it a bigger size and then try some new coding.

I've found this piece of coding (highlighted here)that i can use to make my background resize it self in different browsers. I still need to recreate my background images.

I could also possibly use this coding, and i think i will because i understand this coding better than the previous one.


Here's my coding now modified. I have to wait for the server to catch up with my changes to see if it has worked or not. I still haven't made a new background because i want to see if i can get it to work before i make a new one.
Unfortunately i can get it to work so i'm going to have to redesign a bigger background image.

This screen shot is from the webpage as it is. What i think i need to do is make a background that i am sure will be bigger than all the browser and some how make it have the layout of the image above.

Bryan evaluation.

What were you asked to do? (Project brief tasks)

For this project we had to create a 20 second animation about our selves. We also had to create at least two tests and an animatic in the process.


What did you make/present?

I managed to create two tests, an animatic and an animation that is just under 10 seconds long.

I also had a bit of research and a few character sheets and my several attempts at doing a story board.

What did you want to communicate?

I wanted to show the repetitive actions i do every day but also show how i get threw the day by "switching worlds"

In other words a form of day dreaming except that it is a little bit deeper and one can get lost within it.

Who was your intended audience?

My target audience is probably more directed at the people my age (young adults) because it isn't suitable for children and i don't thing older people would be overly interested in it unless they had an interest in art or animation

What materials and processes did you experiment with?

I tried various media while doing the storyboard because i wanted to stylize and simplify my style because i have learnt from past experience that i am not the fastest "artist" by far and if i did it in my style it would take to long and i wouldn't get it done in time, but i was advised otherwise.

What materials and processes did you reject?

I rejected my first storyboard because it was really just a quick "doodle down ideas" kind of approach and i felt that it wasn't enough. So i went on and redrew the story board with more detail and made it longer. I used pastels to colour it but it ended up looking to messy.

I then redrew it for a third time and used water colours and copic markers but again it felt very messy. I tried to do a 4th attempt but by then i had gotten so frustrated with my self that i gave up on the idea but also i was pressed for time.

What materials and processes did you use in your final designs?

I mainly used an ordinary pencil to draw out my frames and i left the guide lines used to build up the drawing. It does kind of make it look messy but it gives it more life when it is not rendered.

How do the materials you chose to use help you to communicate your message to your audience?

Well i feel that using just the pencil sort of give it a felling of repetition but also progression because usually i go threw many sketches over and over before i am happy with them and can finally ink them or what ever i was going to do with them.

What did you do to ensure you worked with tools and materials safely?

There isn't really any thing to make sure to do safety wise when using traditional media except that with the water colours and pastels i had to be away from the computers.

How well did you manage your time?

I don't think i managed my time very well at all, in fact i've had the same problem threw out every project this therm. But i have also been struggling to focus on certain thing and my memory has been awful. I'm forgetful usually but this time it has been really bad which made me wonder if i wasn't taking enough breaks and ended up stressing to much or if i have an underlying problem. i am currently still waiting to see a doctor.

What were your strengths in completing this project?

I don't feel that i can see any strengths i had in this project apart from redoing things over and over and my characters, but again my speciality is weapon and character\creature designing.


What would you like to have done differently?

I would have liked to have spent more time on the designing side of things because i still feel that my designs aren't very good, but maybe that's just me bringing my self down all the time.

What will you do to ensure you improve for the next project?

i'll definitely do more research and develop my designs better next time. I'll also try to organize my time better in order to get more done. Also i need to stay focused on what i have at hand.


Lee evaluation

What were you asked to do? (Project brief tasks)

For this project, we were asked to design and create a website for our portfolio. We were supposed to use photoshop and dreamweaver.

What did you make/present?

I created several design sheets and a bit of specific research. Most of my overall research is for every project we had to do. I also create my web site design in photoshop, dreamweaver and my basic knowledge of html coding. As i was creating this design form my web site, i also added the pages for that.

What did you want to communicate?

I mainly wanted to communicate my style, what i like and my personality within the design but without making it to obvious. I also wanted to them each page for what it contained.

Who was your intended audience?

My intended audience is teens and young adults, as most of my work has a fantasy and science fiction twist to it.

What materials and processes did you experiment with?

i guess that creating the original website from scratch is a form of experiment because i created it from scratch only with html. I found the coding i needed by looking at websites who had a similar design to what i wanted and if i couldn't find it, i looked on google.

What materials and processes did you reject?

My old website was very plain and it was clear that it had been created by a beginner but it's a start.


What materials and processes did you use in your final designs?

http://freyaloi.byethost11.com/

I spent a few hours arguing with both Dreamweaver and my server and eventually i found half way point to create this website. As i don't want to loose all my original data and I don't know how to create frames in Dreamweaver, i've decided to do work in both Dreamweaver and the htm files on my server.
That also means that i hav to upload eachimage from the image file one by one into an image folder on my server.
My main problem so far has been sorting out the frames and getting the sizes right. Onece i got the first frame right, Sorting out the links was the next troublesome bit. I tried creating the homepage in Dreamweaver, but it ended up being a real headache to sort out and link up, i'm not to sure why it was going wrong, but i found away round it.
I used the old data and simply changed the background image in Dreamweaver, but for that i had to look for a tutorial on the internet to find out how to set an image to be a background image in Dreamweaver.
That done, i had to argue with the text instead, because once i got my backgroud on, my text vanished. I went threw all the coding and copared it to the coding i am using for reference i found that i had duplicates and spelling errors. I got my text to reapear but it's still not right.

I had also been arguing with the borders Dreamweaver like to put around every link...Having to come back and rectify everything when i realise it has gone wrong.

My main issu so far is the time it takes for my server to catch up with what i have done, meaning i could do 10 diferent changes and wouldn't be able to see if they work until it did catch up. i find it to be a real problem...

How do the materials you chose to use help you to communicate your message to your audience?

Well scrolls and a arcane symbols usually make people think of magic and fantasy. Scrolls also have a meaning in ancient japan, were people used to either draw on them or use them to send messages. Of course in some films and cartoons japanese scrolls are used to perform a ritual that allows them to summon creatures to fight along side them.

What did you do to ensure you worked with tools and materials safely?

As i do most of my design work at home i tend to get carried away very rapidly and forget to take a break, but in class at least i do have one.

How well did you manage your time?

I don't think i managed my time very well at all, in fact i've had the same problem threw out every project this therm. But i have also been struggling to focus on certain thing and my memory has been awful. I'm forgetful usually but this time it has been really bad which made me wonder if i wasn't taking enough breaks and ended up stressing to much or if i have an underlying problem. i am currently still waiting to see a doctor.

What were your strengths in completing this project?

I think that my basic knowledge of html and having already built a website on my own helped me alot yet they possibly could have been a handicap as i don't think i used dreamweavers full potential a stuck to what i already knew.

What would you like to have done differently?

I would have liked to have spent more time on the designing side of things because i still feel that my designs aren't very good, but maybe that's just me bringing my self down all the time.

What will you do to ensure you improve for the next project?

i'll definitely do more research and develop my designs better next time. I'll also try to organize my time better in order to get more done. Also i need to stay focused on what i have at hand.

animatic



Here's my animatic for the identity animation. I redid the story board three to four times, i gave up on the forth, because i wasn't happy with the way it looked and i still am not yet.
I ended up doing the last story board while doing the animation and i realized that i didn't need the second part of the story board that i had done in a scrap version so i didn't redo it.
Also, my final animation has deferred from the animatic, which is something i do very often. Even if i plan every detail i still change my idea at the last moment. I do it in everything i do, including my personal work. Sometimes i do it without realizing until after if finished the actual design.
I felt that the animatic didn't need a lot of sound effect because the music does a lot of the work by it self, though i have added on the end because if i was going to do the second part it would be a change of scene.

Wednesday 4 November 2009

Same animation as before except there is a little more to it and it has been slowed down.
It now looks like the character is a bit of a zombi but has this is repetitive behavior for me you could see it as being a robot or a zombi.

finalcut pro, step by step- photo editing



To begin with my project, i went around the house and took photos of things i needed.
I imported them into Photoshop and used a simple process. I turned the photos black and white but didn't change any setting. I duplicated the layer and changed the contrast of the image to the maximum. I then changed the layer mode to overlay. 
On some photos i had to use the clone tool to "clean up" the image. This is a basic photo-manipulation skill.

For some photos i had to do a little bit more complex photo-manipulation. For this one (above) i had to recreate the scene. So I took a photo of my kitchen, the dog bed and the dog separately. I actually had too because i don't think I'd be able to make an old grumpy dog cooperate. 
So first i worked on the the photo of the kitchen being the main part of the image. I changed the image to black and white, cleaned up the photo with the clone tool, and then altered the contrast. 
I then did the same changes to the dog bed, but for that photo, i flattened the image. With the lasso tool, i cut out the dog bed and pasted it onto the kitchen photo.
Then i had to use the warp tool, perspective tool, and distort tool too make the dog bed fit into the space where it is now.
For my dog i did a similar thing to what i did with dog bed but for her, i simply placed on the photo but i didn't change anything else. I also used the burn and dodge tool to make her look more like an old english.  With the smudge tool, i smudged the edge of her fur to recreate the effect that the lasso tool hand destroyed. 

The photos i scanned in were very dark so i had to lighten them with the brightness tool. Apart from that i used the same method as the other photos. 
I scanned them in at 300dpi and in colour, because when my scanner scans in black and white it tend to change the dark thing into black and the light thing into light. 

For this image i simply added a white border around my mom with the brush tool. As this is an old photo, i did that to so who is speaking but hint at the idea that she isn't there now.  I used this photo because we are doing a family story so i used a photo of my family. I also left it in colour because it is something i remember. I've worked on the theory that the black and white images are things that i can't remember and the colour are the things i do.

Tuesday 3 November 2009

Playing with techniques



The drawing i used is something i did for halloween. I wanted to play with line weights as i am in the process of learning American comic book style. I think i have a long way to go or i need to change my style altogether.


Here's the original line art. (above) I like inking on the computer as much as i do with pens, but I feel that digitally i have more control over what I am doing.
With traditional media I can play with the line weight more but i like to use it to create a more cartoon like image because the lines are inevitably thick which is something i don't personally like in general, but i think that is from the japanese influence my style has. I find that if i'm going to do the line art with traditional media, i tend to prefer to colour it with traditional media.
With digital media, for one i have more control, but also i can make the lines very fine but also i can take advantage of the correction setting i've found on the photoshop freehand pen tool and in various other programs to create a smoother line. The only issue with digital inking is the possible pixelation. Also with a good quality inking and a good printer it is possible to print really nice line-work to colour traditionally, but i prefer to colour my digital lines with a digital media.
But i have experimented with line weight digtally and I personally don't like it very much, well so far anyway.


I stopped with the line weight because i really didn't like it. Without the line weight my drawing looked cleaner, which i prefer by far. By adding a slight line weight i feel that the drawing is messy and for it to look decent i would have to ad a lot of black which wouldn't really work in this because i have a lot of detail.